Ancient Warrior Deck Breakdown

Cards Usage Statistic

Main Deck

Blade Knight
Blade Knight
Blade Knight
LIGHT 4
Blade Knight
  • ATK:

  • 1600

  • DEF:

  • 1000


Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.

Command Knight
Command Knight
Command Knight
FIRE 4
Command Knight
  • ATK:

  • 1200

  • DEF:

  • 1900


All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.

Gilford the Legend
Gilford the Legend
Gilford the Legend
EARTH 8
Gilford the Legend
  • ATK:

  • 2600

  • DEF:

  • 2000


Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.

Gilford the Lightning
Gilford the Lightning
Gilford the Lightning
LIGHT 8
Gilford the Lightning
  • ATK:

  • 2800

  • DEF:

  • 1400


You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.

Goblin Attack Force
Goblin Attack Force
Goblin Attack Force
EARTH 4
Goblin Attack Force
  • ATK:

  • 2300

  • DEF:

  • 0


If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its battle position cannot be changed until the End Phase of your next turn.

Gouki Octostretch
Gouki Octostretch
Gouki Octostretch
EARTH 1
Gouki Octostretch
  • ATK:

  • 0

  • DEF:

  • 0


If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.

Heroic Challenger - Knuckle Sword
Heroic Challenger - Knuckle Sword
Heroic Challenger - Knuckle Sword
EARTH 1
Heroic Challenger - Knuckle Sword
  • ATK:

  • 600

  • DEF:

  • 200


If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.

Holding Arms
Holding Arms
Holding Arms
DARK 4
Holding Arms
  • ATK:

  • 500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.

Juragedo
Juragedo
Juragedo
DARK 4
Juragedo
  • ATK:

  • 1700

  • DEF:

  • 1300


During the Battle Step (Quick Effect): You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. (Quick Effect): You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.

Maha Vailo
Maha Vailo
Maha Vailo
LIGHT 4
Maha Vailo
  • ATK:

  • 1550

  • DEF:

  • 1400


This card gains 500 ATK for each Equip Card equipped to this card.

Pitch-Black Warwolf
Pitch-Black Warwolf
Pitch-Black Warwolf
DARK 4
Pitch-Black Warwolf
  • ATK:

  • 1600

  • DEF:

  • 600


Your opponent cannot activate Trap Cards during the Battle Phase.

Strike Ninja
Strike Ninja
Strike Ninja
DARK 4
Strike Ninja
  • ATK:

  • 1700

  • DEF:

  • 1200


(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.

Sunlit Sentinel
Sunlit Sentinel
Sunlit Sentinel
EARTH 6
Sunlit Sentinel
  • ATK:

  • 2300

  • DEF:

  • 1500


You can Set this card from your hand to your Spell & Trap Zone as a Spell. Once per turn, during the Standby Phase of the next turn after this Set card was destroyed and sent to the GY: You can Special Summon this card, then destroy all cards your opponent controls in this card's column.

Tactical Espionage Expert
Tactical Espionage Expert
Tactical Espionage Expert
EARTH 3
Tactical Espionage Expert
  • ATK:

  • 1300

  • DEF:

  • 1200


When this card is Normal Summoned successfully, no Trap Cards can be activated.

Armed Ninja
Armed Ninja
Armed Ninja
EARTH 1
Armed Ninja
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)

Phoenix Gearfried
Phoenix Gearfried
Phoenix Gearfried
FIRE 8
Phoenix Gearfried
  • ATK:

  • 2800

  • DEF:

  • 2200


This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.

Battle Ox
Battle Ox
Battle Ox
EARTH 4
Battle Ox
  • ATK:

  • 1700

  • DEF:

  • 1000


A monster with tremendous power, it destroys enemies with a swing of its axe.

Judge Man
Judge Man
Judge Man
EARTH 6
Judge Man
  • ATK:

  • 2200

  • DEF:

  • 1500


This club-wielding warrior battles to the end and will never surrender.

Warrior of Zera
Warrior of Zera
Warrior of Zera
EARTH 4
Warrior of Zera
  • ATK:

  • 1600

  • DEF:

  • 1600


A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.

Dark Hole
Dark Hole
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    De-Spell
    De-Spell
    De-Spell
    Spell Normal
    De-Spell

      Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)

      Fissure
      Fissure
      Fissure
      Spell Normal
      Fissure

        Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).

        Lightning Blade
        Lightning Blade
        Lightning Blade
        Spell Equip
        Lightning Blade

          Equip only to a Warrior-Type monster. It gains 800 ATK. All WATER monsters lose 500 ATK.

          Monster Reborn
          Monster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.



            Tag(s):

            Scapegoat
            Scapegoat
            Scapegoat
            Spell Quick
            Scapegoat

              Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).

              Soul Exchange
              Soul Exchange
              Soul Exchange
              Spell Normal
              Soul Exchange

                Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.

                Sword of Dragon's Soul
                Sword of Dragon's Soul
                Sword of Dragon's Soul
                Spell Equip
                Sword of Dragon's Soul

                  Equip only to a Warrior monster. It gains 700 ATK. After damage calculation, if the equipped monster battled a Dragon monster: Destroy that monster at the end of that Battle Phase.

                  Divine Wrath
                  Divine Wrath
                  Divine Wrath
                  Trap Counter
                  Divine Wrath

                    When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

                    Final Attack Orders
                    Final Attack Orders
                    Final Attack Orders
                    Trap Continuous
                    Final Attack Orders

                      All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.

                      Gravity Bind
                      Gravity Bind
                      Gravity Bind
                      Trap Continuous
                      Gravity Bind

                        Level 4 or higher monsters cannot attack.

                        Reinforcements
                        Reinforcements
                        Reinforcements
                        Trap Normal
                        Reinforcements

                          Target 1 face-up monster on the field; it gains 500 ATK until the end of this turn.

                          Safe Zone
                          Safe Zone
                          Safe Zone
                          Trap Continuous
                          Safe Zone

                            Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

                            Extra Deck

                            Arcana Extra Joker
                            Arcana Extra Joker
                            Arcana Extra Joker
                            LIGHT
                            Arcana Extra Joker
                            • ATK:

                            • 2800

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            3 Warrior monsters with different names Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field or a monster this card points to (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the activation. When this Link Summoned card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 Warrior Normal Monster from your Deck, and if you do, add 1 Level 4 Warrior monster from your Deck to your hand.

                            Powercode Talker
                            Powercode Talker
                            Powercode Talker
                            FIRE
                            Powercode Talker
                            • ATK:

                            • 2300

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left


                            3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.

                            Dragonlark Pairen
                            Dragonlark Pairen
                            Dragonlark Pairen
                            WIND
                            Dragonlark Pairen
                            • ATK:

                            • 2700

                            • DEF:

                            • 1300


                            2 Level 6 monsters Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.

                            Inzektor Exa-Beetle
                            Inzektor Exa-Beetle
                            Inzektor Exa-Beetle
                            DARK
                            Inzektor Exa-Beetle
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.

                            Main: 40 Extra: 15

                            1 cardAncient Warriors - Fearsome Zhang Yuan 1 cardAncient Warriors - Fearsome Zhang Yuan
                            Ancient Warriors - Fearsome Zhang Yuan
                            FIRE 6
                            Ancient Warriors - Fearsome Zhang Yuan
                            • ATK:

                            • 2300

                            • DEF:

                            • 2000


                            All other "Ancient Warriors" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Ancient Warriors - Fearsome Zhang Yuan" once per turn. ● At the start of the Damage Step, when your "Ancient Warriors" monster battles an opponent's face-up monster: You can Special Summon this card from your hand, and if you do, that opponent's monster loses 1000 ATK. ● If a card(s) your opponent controls is destroyed by battle or card effect: You can target 1 card your opponent controls; destroy it.


                            1 cardAncient Warriors - Graceful Zhou Gong 1 cardAncient Warriors - Graceful Zhou Gong
                            Ancient Warriors - Graceful Zhou Gong
                            WATER 4
                            Ancient Warriors - Graceful Zhou Gong
                            • ATK:

                            • 1600

                            • DEF:

                            • 1600


                            You can target 1 Continuous Spell/Trap you control; send it to the GY, and if you do, add 1 "Ancient Warriors" Spell/Trap from your Deck to your hand. If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Ancient Warriors - Graceful Zhou Gong" once per turn.


                            2 cardAncient Warriors - Ingenious Zhuge Kong 2 cardAncient Warriors - Ingenious Zhuge Kong
                            Ancient Warriors - Ingenious Zhuge Kong
                            WIND 4
                            Ancient Warriors - Ingenious Zhuge Kong
                            • ATK:

                            • 1000

                            • DEF:

                            • 2000


                            If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.


                            3 cardAncient Warriors - Masterful Sun Mou 3 cardAncient Warriors - Masterful Sun Mou
                            Ancient Warriors - Masterful Sun Mou
                            WATER 4
                            Ancient Warriors - Masterful Sun Mou
                            • ATK:

                            • 1800

                            • DEF:

                            • 1500


                            While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Masterful Sun Mou" once per turn. ● You can send 1 card from your hand or field to the GY; add 1 "Ancient Warriors" monster from your Deck to your hand, except "Ancient Warriors - Masterful Sun Mou". ● If your other "Ancient Warriors" monster's effect is activated (except during the Damage Step): You can target 1 monster your opponent controls; return it to the hand.


                            2 cardAncient Warriors - Rebellious Lu Feng 2 cardAncient Warriors - Rebellious Lu Feng
                            Ancient Warriors - Rebellious Lu Feng
                            DARK 8
                            Ancient Warriors - Rebellious Lu Feng
                            • ATK:

                            • 2800

                            • DEF:

                            • 2200


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling the highest ATK "Ancient Warriors" monster on the field (even if it's tied). You can only Special Summon "Ancient Warriors - Rebellious Lu Feng" once per turn this way. Once per turn, during the Main Phase (Quick Effect): You can destroy the 1 face-up monster your opponent controls with the highest ATK (your choice, if tied), also you cannot activate monster effects the turn you activate this effect, except "Ancient Warriors" monsters'. Once per turn, during the End Phase, if your opponent controls a monster with the highest ATK on the field (even if tied): Give control of this card to your opponent.


                            1 cardAncient Warriors - Savage Don Ying 1 cardAncient Warriors - Savage Don Ying
                            Ancient Warriors - Savage Don Ying
                            DARK 6
                            Ancient Warriors - Savage Don Ying
                            • ATK:

                            • 2200

                            • DEF:

                            • 1800


                            While you control a Level 7 or higher "Ancient Warriors" monster, your opponent must pay 400 LP to activate a card or effect. You can only use each of the following effects of "Ancient Warriors - Savage Don Ying" once per turn. If this card is Normal or Special Summoned: You can add 1 Level 7 or higher "Ancient Warriors" monster or 1 "Ancient Warriors" Continuous Spell/Trap from your Deck to your hand. If a monster is sent to your opponent's GY (except during the Damage Step): You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card.


                            1 cardAncient Warriors - Valiant Zhang De 1 cardAncient Warriors - Valiant Zhang De
                            Ancient Warriors - Valiant Zhang De
                            WIND 7
                            Ancient Warriors - Valiant Zhang De
                            • ATK:

                            • 2700

                            • DEF:

                            • 900


                            Gains 300 ATK for each monster your opponent controls, during your turn only. You can only use each of the following effects of "Ancient Warriors - Valiant Zhang De" once per turn. ● If you control 2 or more "Ancient Warriors" monsters: You can Special Summon this card from your hand. ● If your opponent controls more monsters than you do: You can activate this effect; this card can make up to 2 attacks on monsters during each Battle Phase this turn.


                            1 cardAncient Warriors - Virtuous Liu Xuan 1 cardAncient Warriors - Virtuous Liu Xuan
                            Ancient Warriors - Virtuous Liu Xuan
                            WIND 4
                            Ancient Warriors - Virtuous Liu Xuan
                            • ATK:

                            • 1400

                            • DEF:

                            • 1200


                            While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn. ● If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ● When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.


                            2 cardMaxx "C"
                            2 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            1 cardAncient Warriors Saga - Deception and Betrayal 1 cardAncient Warriors Saga - Deception and Betrayal
                            Ancient Warriors Saga - Deception and Betrayal
                            Spell Continuous
                            Ancient Warriors Saga - Deception and Betrayal

                              During your Main Phase: You can Special Summon 1 "Ancient Warriors" monster from your hand, and if you do, take damage equal to its Level x 100. You can send this face-up card from the Spell & Trap Zone to the GY, then target 1 "Ancient Warriors" monster on the field; change it to any Attribute, then, if you targeted an opponent's monster, you can take control of it. You can only use each effect of "Ancient Warriors Saga - Deception and Betrayal" once per turn.


                              3 cardAncient Warriors Saga - Three Visits 3 cardAncient Warriors Saga - Three Visits
                              Ancient Warriors Saga - Three Visits
                              Spell Continuous
                              Ancient Warriors Saga - Three Visits

                                During your Main Phase, if you Normal or Special Summon an "Ancient Warriors" monster(s): You can target 1 of those monsters; add 1 "Ancient Warriors" monster with a different name from your Deck to your hand. If this card is sent from the Spell & Trap Zone to the GY: You can Special Summon 1 "Ancient Warriors" monster from your hand. You can only use each effect of "Ancient Warriors Saga - Three Visits" once per turn. Send this card to the GY during your 2nd Standby Phase after activation.


                                2 cardCalled by the Grave
                                2 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  1 cardChange of Heart
                                  1 cardChange of Heart
                                  Change of Heart
                                  Spell Normal
                                  Change of Heart

                                    Target 1 monster your opponent controls; take control of it until the End Phase.


                                    1 cardCrossout Designator
                                    1 cardCrossout Designator
                                    Crossout Designator
                                    Spell Quick
                                    Crossout Designator

                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                      Tag(s):

                                      3 cardFire Formation - Tenki 3 cardFire Formation - Tenki
                                      Fire Formation - Tenki
                                      Spell Continuous
                                      Fire Formation - Tenki

                                        When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                                        1 cardHarpie's Feather Duster
                                        1 cardHarpie's Feather Duster
                                        Harpie's Feather Duster
                                        Spell Normal
                                        Harpie's Feather Duster

                                          Destroy all Spell and Trap Cards your opponent controls.




                                          Tag(s):

                                          2 cardLightning Storm
                                          2 cardLightning Storm
                                          Lightning Storm
                                          Spell Normal
                                          Lightning Storm

                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                            Tag(s):

                                            2 cardPot of Extravagance
                                            2 cardPot of Extravagance
                                            Pot of Extravagance
                                            Spell Normal
                                            Pot of Extravagance

                                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                              Tag(s):

                                              1 cardPot of Prosperity
                                              1 cardPot of Prosperity
                                              Pot of Prosperity
                                              Spell Normal
                                              Pot of Prosperity

                                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                Tag(s):

                                                1 cardTriple Tactics Talent 1 cardTriple Tactics Talent
                                                Triple Tactics Talent
                                                Spell Normal
                                                Triple Tactics Talent

                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                  Tag(s):

                                                  1 cardTriple Tactics Thrust 1 cardTriple Tactics Thrust
                                                  Triple Tactics Thrust
                                                  Spell Normal
                                                  Triple Tactics Thrust

                                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                    1 cardAncient Warriors Saga - Defense of Changban 1 cardAncient Warriors Saga - Defense of Changban
                                                    Ancient Warriors Saga - Defense of Changban
                                                    Trap Continuous
                                                    Ancient Warriors Saga - Defense of Changban

                                                      If your "Ancient Warriors" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. You can only use 1 of the following effects of "Ancient Warriors Saga - Defense of Changban" per turn, and only once that turn. ● At the start of your opponent's Battle Phase: You can send this face-up card from your Spell & Trap Zone to the GY; monsters your opponent controls cannot target "Ancient Warriors" monsters for attacks this turn. ● When an opponent's monster declares an attack: You can banish this card from your GY; Special Summon 1 "Ancient Warriors" monster from your Deck.


                                                      2 cardCrackdown
                                                      2 cardCrackdown
                                                      Crackdown
                                                      Trap Continuous
                                                      Crackdown

                                                        Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                        Tag(s):

                                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          1 cardRed Reboot
                                                          1 cardRed Reboot
                                                          Red Reboot
                                                          Trap Counter
                                                          Red Reboot

                                                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                            3 cardAncient Warriors Oath - Double Dragon Lords 3 cardAncient Warriors Oath - Double Dragon Lords
                                                            Ancient Warriors Oath - Double Dragon Lords
                                                            WIND
                                                            Ancient Warriors Oath - Double Dragon Lords
                                                            • ATK:

                                                            • 1100

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 Beast-Warrior monsters, including a WIND "Ancient Warriors" monster All "Ancient Warriors" monsters you control gain 500 ATK/DEF. You can only use each of the following effects of "Ancient Warriors Oath - Double Dragon Lords" once per turn. If this card is Link Summoned: You can add 1 "Ancient Warriors" card from your Deck to your hand. (Quick Effect): You can send 1 card from your hand or field to the GY, then target 1 face-up card your opponent controls; return it to the hand.


                                                            2 cardFire Fighting Daruma Doll 2 cardFire Fighting Daruma Doll
                                                            Fire Fighting Daruma Doll
                                                            FIRE
                                                            Fire Fighting Daruma Doll
                                                            • ATK:

                                                            • 1500

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 Beast, Beast-Warrior, and/or Winged Beast monsters This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.


                                                            2 cardTri-Brigade Shuraig the Ominous Omen 2 cardTri-Brigade Shuraig the Ominous Omen
                                                            Tri-Brigade Shuraig the Ominous Omen
                                                            DARK
                                                            Tri-Brigade Shuraig the Ominous Omen
                                                            • ATK:

                                                            • 3000

                                                            • LINK-4

                                                            Link Arrow:

                                                            Left

                                                            Right

                                                            Bottom-Left

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                                                            2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.


                                                            2 cardBrotherhood of the Fire Fist - Tiger King 2 cardBrotherhood of the Fire Fist - Tiger King
                                                            Brotherhood of the Fire Fist - Tiger King
                                                            FIRE
                                                            Brotherhood of the Fire Fist - Tiger King
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 1800


                                                            2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            LIGHT
                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 3000


                                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                            Tag(s):

                                                            2 cardNumber 41: Bagooska the Terribly Tired Tapir 2 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                            Number 41: Bagooska the Terribly Tired Tapir
                                                            EARTH
                                                            Number 41: Bagooska the Terribly Tired Tapir
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 2000


                                                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            DARK
                                                            Super Starslayer TY-PHON - Sky Crisis
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 2900


                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                            2 cardTornado Dragon 2 cardTornado Dragon
                                                            Tornado Dragon
                                                            WIND
                                                            Tornado Dragon
                                                            • ATK:

                                                            • 2100

                                                            • DEF:

                                                            • 2000


                                                            2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.



                                                            ANCIENT WARRIOR Decks in OCG








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